EdTech: How to assess the quality of content
Teaching and learning quality policies often refer to the importance of high-quality resources and content. But what does that mean and who should judge it?
This module looks at the issues involved in making these decisions.
Aim
The module shows you how to improve the quality of content.
Objective
After completing this module, you will be able to:
- Define quality of content
- Adopt effective strategies to improve the quality of your content
Digital Teaching Professional Framework
This module covers the EdTech component - A2 : Designing and adapting activities
- Adapt and edit existing digital resources, where permitted.
- Combine and mix existing digital resources or parts of them, where permitted.
- Create new digital educational resources.
- Jointly create with others digital educational resources.
- Consider the specific learning objective, context, teaching approach, and learner group, when adapting or creating digital learning resources.
You may also be interested in
Leading a content creation team
- Framework
- EdTech.
- Category
- Creating Content Fundamentals.
- Level
- Leading.
- Average rating
- 3.9 out of 5.
- Bookmarks
- This module is not in your bookmarks.
Choosing the best resources
- Framework
- EdTech.
- Category
- Creating Content Fundamentals.
- Level
- Leading.
- Average rating
- 3.7 out of 5.
- Bookmarks
- This module is not in your bookmarks.
Future proofing: principles and practice
- Framework
- EdTech.
- Category
- Creating Content Fundamentals.
- Level
- Leading.
- Average rating
- 3.6 out of 5.
- Bookmarks
- This module is not in your bookmarks.
Improving your approach to searching online
- Framework
- EdTech.
- Category
- Creating Content Fundamentals.
- Level
- Adopting.
- Average rating
- 4.0 out of 5.
- Bookmarks
- This module is not in your bookmarks.
Creating content: combine and mix
- Framework
- EdTech.
- Category
- Creating Content Fundamentals.
- Level
- Adopting.
- Average rating
- 3.6 out of 5.
- Bookmarks
- This module is not in your bookmarks.
Future proofing content - what does it mean?
- Framework
- EdTech.
- Category
- Creating Content Fundamentals.
- Level
- Exploring.
- Average rating
- 3.6 out of 5.
- Bookmarks
- This module is not in your bookmarks.
Creating content: adapt and edit content
- Framework
- EdTech.
- Category
- Creating Content Fundamentals.
- Level
- Exploring.
- Average rating
- 3.6 out of 5.
- Bookmarks
- This module is not in your bookmarks.
Overcoming technical restriction on resources found online
- Framework
- EdTech.
- Category
- Creating Content Fundamentals.
- Level
- Exploring.
- Average rating
- 3.5 out of 5.
- Bookmarks
- This module is not in your bookmarks.
Using online educational information
- Framework
- EdTech.
- Category
- Creating Content Fundamentals.
- Level
- Exploring.
- Average rating
- 3.4 out of 5.
- Bookmarks
- This module is not in your bookmarks.
Finding digital resources online
- Framework
- EdTech.
- Category
- Creating Content Fundamentals.
- Level
- Exploring.
- Average rating
- 3.4 out of 5.
- Bookmarks
- This module is not in your bookmarks.
Creating content - Animation
- Framework
- EdTech.
- Category
- Creating Content: Animation and the Moving Image.
- Level
- Exploring.
- Average rating
- 3.7 out of 5.
- Bookmarks
- This module is not in your bookmarks.
Creating content - video
- Framework
- EdTech.
- Category
- Creating Content: Animation and the Moving Image.
- Level
- Adopting.
- Average rating
- 4.0 out of 5.
- Bookmarks
- This module is not in your bookmarks.
Feedback about this module
Average feedback ratings
Taking note of your feedback
We greatly appreciate the time taken to provide us with feedback on each module. We regularly review all the feedback provided and use it to inform the development of new modules. Subject to funds being available and other constraints, we will amend existing modules where feedback shows this is required.Feedback from other members about this module
This was a little confusing. I think the answers are debatable.
Presentation of resources and make it easy to navigate around.
I was happy with the space given to consider the six ideas about design and place them in order of importance to me in the light of what is important to my organisation.
Interactive and practical.
thought provoking. Digital resources when designed well can be used by all who engage in them
Good work
A resource can't really be judged effectively until it's use has been tested in some way, whether that's in the classroom or through collaboration with colleagues. The factors listed in this unit are a useful guideline for self- checking but don't design in isolation!
Spelling error on video at 3:05
Reflection on order and relevance of developing was considered with in the module.
Overall some good points
Good ideas and information
Login or signup to earn this badge!

This badge recognises that you can use your high level of knowledge of how to source, edit and create digital content to support your peers and inform policy on creating digital resources.
Further resources from other sites
A case study from the BBC on using gaming resources for learning.
A simple Instructional design checklist from the eLearning Industry...
A repository of BBC produced podcasts for use in wider learning.
A Library resource guide listing six helpful criteria for assessing...
An example MOOC from the University of Southampton on making resources...
Google GSuite is an online VLE alternative from Google.
A reader on the importance of curiosity in teaching design from an...
Microsoft Teams is a business tool that can be used in education that...
DfE Report on curiosity in Science teaching 2013.
The University of Nottingham Xerte Repository is a recognised and well...
The National Learning Network (NLN) materials is a recognised and well...