EdTech: Using games for learning
Digital technology and games has created the world’s largest leisure industry. This module explores how they apply to the delivery of learning activities. We look at their use to motivate and engage learners and identify areas where they might be particularly useful.
This pairs with the module Playful Learning.
Aim
The module shows you how to use games and gamification to motivate and engage learners.
Objective
After completing the module, you will be able to:
- Describe and apply the main elements of games for learning
- Incorporate these into selected learning activities and assessment opportunities
Digital Teaching Professional Framework
This module covers the EdTech component - B1a : Using teaching and learning resources with learners
- Visualise and explain new concepts in a motivating and engaging way using digital technologies e.g. by using animations or videos.
- Use motivating and engaging activities (e.g. games and quizzes) in digital learning environments.
- Put learners' active uses of digital technologies central to the teaching process.
- Allow learners actively to engage with subject matter using digital technologies, e.g. using different senses, manipulating virtual objects, varying the problem set up to enquire into its structure, etc.
- Promote active learning in a given learning context or for a specific learning objective using appropriate digital technologies.
- Reflect on how suitable the different digital technologies used are in increasing learners' active learning, and to adapt strategies and choices accordingly.
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Feedback about this module
Average feedback ratings
Taking note of your feedback
We greatly appreciate the time taken to provide us with feedback on each module. We regularly review all the feedback provided and use it to inform the development of new modules. Subject to funds being available and other constraints, we will amend existing modules where feedback shows this is required.Feedback from other members about this module
These are good games to engage learners, record results and progress.
Good Course
Enjoyable module
This type of learning aids memory retention.
Nice and simple
not enough specifics to use
This has really helped me with my own learning needs
Good module
I struggled with the questions in this one - although the point of attaching labels to the different aspects also eluded me.
Great module!
Acceptable but a trifle vague at times
nice range of links to games - we use kahoot the most at the moment
Informative
good
Good ideas
Good
Good
Useful overview and I appreciate the useful links at the end
a good module
An excellent set of resources for additional study and development at the end of the module.
Details of specific apps would be good
Enjoyed this module, and learnt the importance of reward, challenge and mastery.
Interesting
Clearly set out without lots of terminology
Good
Love the idea of using games for learning.
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Further resources from other sites
A free for teachers online tool to connect teachers and parents.
A free website with fun teaching games.
Articles by e-Learning Learning on games and gamification.
An article on the place of games in education from FutureLab about the...
Kahoot in action in Texas convention.
Interesting use of Kahoot with adults in supported learning schools.
Lego Foundation White Paper. Based on experiences with younger learners,...
Plickers is similar to Kahoot but does not require learners to have a...
A tool for creating learning quizzes.
Socrative is another game-based quiz - an alternative to Kahoot.
An online web library of interactive learning resources. It is free for...
A report on gamification and its usage in education.
Xerte offers a range of games-based templates for building games.
Five-minute guide to Kahoot - a teacher's guide to how to set up and...